﻿using Super_Management_Mayhem.Content.Spritesheet;
using Transformable_Engine_v2.Engine.GameObjects.Containers;

namespace Super_Management_Mayhem.Screens.Playing.Items
{
    public class Tile : Container
    {
        public override void LoadContent()
        {
            AddChildren(new ImageContainer
                {
                    Sprite = ItemSheet.GetSprite(ItemSheet.Tile.ItemTile),
                });

            base.LoadContent();
        }
    }
}